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Scheduled launch — Aug 20, 2026

Pinoc by Viggle is listed on AI Kaptan and will enter the daily launch competition on that day. Community upvotes open on launch day.

Pinoc by Viggle
3D Characters
Freemium

Pinoc by Viggle

Pinoc by Viggle is a 3D creative engine that converts single images into rigged 3D Gaussian splatting characters, extracts mocap from video, and creates 3D motion from text prompts.

Rating
0
Reviews
0
Upvotes
about 3 hours ago
Listed
3D characters
3D Animation
Motion Capture
Gaussian Splatting
Image to 3D
Text to Motion
Video to Mocap
Auto-Rigging
Game Development
Character Rigging
Tool information
Provider
Viggle
Platforms
Web
Languages
English
API Available
Yes
Added to directory
about 3 hours ago
Last updated
about 3 hours ago
Rating
Not available
Pricing
Freemium

About Pinoc by Viggle

What the tool does and who it's for

Pinoc by Viggle is a 3D creative engine for character and motion designed for game developers and animators. It turns a single image into a rigged 3D character using Gaussian splatting in about a minute, extracts motion capture from video footage, and generates 3D animation from text prompts. Exports support standard FBX/GLB formats on a 65-bone Mixamo-named skeleton, compatible with major software like Blender, Unity, Unreal Engine, Maya, Cinema 4D, and Houdini.

Key capabilities

Converts a single image into a rigged 3D Gaussian splatting character in about a minute
Extracts motion capture directly from any video footage
Generates 3D character animation directly from text prompts
Exports 3D models and animation in standard FBX and GLB formats
Uses a standard 65-bone Mixamo-named skeleton structure for universal compatibility
Seamless integration with Blender, Unity, Unreal Engine, Maya, Cinema 4D, and Houdini
Offers free auto-rigging for custom 3D models
Provides API access for video-to-mocap and text-to-motion workflows

Pricing

Freemium — plans below

Free Auto-Rigging

Most popular

Free

  • Free auto-rigging for custom 3D models
  • Access to core creation tools

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